Galaxy Guide 6: Tramp Freighters

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Galaxy Guide – Tramp Freighters
Allgemeines
Reihe:

Galaxy Guide

Autor:
Mitarbeiter:
Daten der englischen Ausgabe
Verlag:

West End Games

Veröffentlichung:

1990

Seiten:

96

ISBN:

ISBN 0874311462

Weitere Ausgaben…

Themen

Galaxy Guide – Tramp Freighters ist ein im Jahr 1990 erschienenes Nachschlagewerk zum Star Wars Rollenspiel von West End Games. Es beschäftigt sich mit dem Schwarzmarkt, insbesondere in der Gegend des Minos Clusters im Äußeren Rand.

Inhaltsangabe des Verlags[Bearbeiten]

You are a free-trader... answerable to no one... hauling cargo for a tidy profit in your beloved ship, with your trusted comrades at your side... free from all danger, from all "entanglements"—Imperial or otherwise...

Sure it's not all fun and games. There are Imperial Customs officials to outwit, space pirates to battle, loan-sharks, corrupt portmasters, mechanical failures and a thousand other things which make your life interesting.

And somehow you keep getting mixed with that pesky Rebellion...

Galaxy Guide 6: Tramp Freighters gives you information on Imperial regulations, ship modifications, and the Minos Cluster, an area filled with opportunity for freetraders like yourself.
Du bist ein freier Händler ... niemandem Rechenschaft schuldig ... beförderst Fracht in deinem geliebten Schiff, mit deinen zuverlässigen Kameraden an deiner Seite ... frei von jeder Gefahr, von allen „Verwicklungen“ – ob imperiale oder andere ...

Sicher es ist nicht alles Spiel und Spaß. Es gilt, Imperiale Zollbeamte zu überlisten, Weltraum-Piraten zu bekämpfen, Kredithaie, korrupte Hafenmeister, mechanische Fehler und tausend andere Dinge, die dein Leben interessant machen.

Und irgendwie gerätst du andauernd mit dieser nervtötenden Rebellion aneinander ...

Galaxy Guide 6: Tramp Freighters gibt dir Informationen zu Imperialen Bestimmungen, Schiffsmodifikationen und dem Minos-Sternhaufen, einer Gegend, die voll von Möglichkeiten für freie Händler wie dich ist.

Inhalt[Bearbeiten]

  • Introduction
  • Chapter One: How to Begin
    • Ship Design
    • Player Characters
  • Chapter Two: Player Introduction
    • The Life of a Tramp
  • Chapter Three: Drop-Point Delivery
    • Finding a Customer
    • Standard Fees for Drop-Point Delivery
    • Insurance
    • Repeat Business
  • Chapter Four: Speculative Trading
    • Buying and Selling: Attack of the Number-Crunching Players
    • Buying and Selling Goods
    • Technology Levels
    • Trade Good Categories
    • Using the Suppy and Demand Table
    • Finding a Customer/Seller
    • Negotiations
    • How Much Can I Carry?
    • Customizing the Tables
  • Chapter Five: The Black Market
    • The Black Market: A Gamemaster's Paradise
    • Finding the Black Market
    • Black Market Settings
    • Goods to Buy or Sell on the Market
    • Adventure Hook: Chained Cargo
    • Adventure Hook: Gun-Running
    • Buying Black Market Items
    • Using the Black Market Selling and Buying Table
    • Selling to the Black Market
  • Chapter Six: Tramp Freighters and the Rebellion
    • The Empire: Unlimited Cargo Capacity; Controll of Bulk Transport
    • The Alliance: Too Few Ships; Too Many Purposes
    • One Further Complication: Imperial Interdiction
    • One Solution: Grand Theft, Imperial Spacecraft
    • Theft of Passenger Spacecraft
    • Finally: The Tramp Freighter
    • Bulk Freighters
  • Chapter Seven: Loan Sharks
    • Rates
    • What Not To Do
  • Chapter Eight: Ship Modifications and Repairs
    • The Spaceport
    • Mundane Costs
    • Repairs
    • Modifications
    • This is Expensive!
    • Modify or Replace
    • Sublight Drives
    • Maneuverability
    • Hyperdrives
    • Hull
    • Weaponry
    • Replacement Systems
    • Our Worries Are Over
    • Shields
    • Weaponry
    • Computers and Sensors
    • Miscellaneous
  • Chapter Nine: The Minos Cluster
    • Welcome to Minos
    • Law and Order
  • Chapter Ten: Planets of the Minos Cluster
  • Chapter Eleven: The Minos Campaign
    • Employing Perspective
    • Adventure Outlines
    • Adventure Outline One: Getting Started
    • Adventure Outline Two: Cairn's Flying Circus
    • Adventure Outline Three: The Eliad Connection
    • Adventure Outline Four: The Revolt of Minos Cluster
    • Adventure Outline Five: Operation Chaos
  • Chapter Twelve: People and Ships of the Cluster
  • Chapter Thirteen: Charts and Tables